I have an animated sprite (in a sprite asset) based on a texture map and a png image. How can I get rid of the dirty black anti alias pixels? The PNG itself is clean. If you open it in PSD there are no black pixels. Any ides?
That’s the result of the texture filtering, trying to do linear interpolation and match all various display sizes. One fix is setting the filtering to
Hi @Leonidas, as always thanks for the quick reply. Point doesn’t work for me. The result looks crunchy.
Are you using it as a sprite? I’d say try first increasing the resolution of the image file, that will help with filtering.
Yes as a sprite. What do you mean with increasing image size? The original source? Instead of 2048 x 2048 4096 x 4096?
Could be related to the issues shown in this post: Artifacts on our 2D assets
Cool, that works. I’ll try out more to reduce the filesize.