How to get data in same position from two different arrays

Not sure if topic makes sense, but I’ll do better explaining it here.
I have two arrays, one called prizes and the other called zoneStarts.

this.prizes = ['2.5', '5', '10', '20', '30', '50', '100', '150', '250', '500', 'rubies', 'boost'];
this.zoneStarts = [126, 65.9, -143.9, 36.1, -53.8, 156.3, -173.8, 6.1, -119.7, 96.1, -83.8, -23.7];

I have a function that grabs a random value from prizes and puts it into a switch case that randomly picks an angle within the zone for that prize that I want my prize wheel to stop at. I am trying to add a function that will cause the wheel to go to a full stop when it’s velocity is under a certain value and the wheel rotates past the start of the selected prize zone.

SpinManager.prototype.pick = function()
{
    prize = this.prizes[Math.floor(Math.random()*this.prizes.length)];
    
    switch(prize)
    {
        case '2.5':
            this.targetAngle = Math.round(pc.math.random(126, 144));
            break;
            
        case '5':
            this.targetAngle = Math.round(pc.math.random(65.9, 83.9));
            break;
            
        case '10':
            this.targetAngle = Math.round(pc.math.random(-143.9, -126));
            break;
            
        case '20':
            this.targetAngle = Math.round(pc.math.random(36.1, 53.9));
            break;
            
        case '30':
            this.targetAngle = Math.round(pc.math.random(-53.8, -36));
            break;
            
        case '50':
            this.targetAngle = Math.round(pc.math.random(156.3, 173.8));
            break;
            
        case '100':
            this.targetAngle = Math.round(pc.math.random(-173.8, -156.2));
            break;
            
        case '150':
            this.targetAngle = Math.round(pc.math.random(6.1, 23.9));
            break;
            
        case '250':
            this.targetAngle = Math.round(pc.math.random(-113.7, -96.1));
            break;
            
        case '500':
            this.targetAngle = Math.round(pc.math.random(96.1, 113.8));
            break;
            
        case 'rubies':
            this.targetAngle = Math.round(pc.math.random(-83.8, -66.1));
            break;
            
        case 'boost':
            this.targetAngle = Math.round(pc.math.random(-23.7, -6.1));
            break;
    }
    
    this.fullStop = this.zoneStarts[prize]; //The line in question
};

Let’s say prize is position 1 in the prizes array (2.5), I want fullStop to be position 1 in the zoneStarts array (126). Am I doing this right here, or do I need to change it somehow?

I just realized I overthought this and don’t need the zoneStart array, I can just set fullStop to the right angle in the switch cases.