Has anyone tried to create a similar effect with the camera in Playcanvas? (first seconds). https://youtu.be/tcAVVPlHymw
the blur of the background?
Not the same, but you could use the grab pass technique
http://playcanvas.github.io/#graphics/grab-pass.html
where whatever is rendered before your in focus element gets grabbed into texture … which could be blurred by rending into another render target.
It’s all doable, but would need some shader experience.
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