How to create a timer that acts like a clock and stops at a certain time

I want the timer for my game to be counting up like a clock instead of counting down to 0 like a usual timer.

Let’s say the time upon starting the game is 7:00 and the timer should end at 7:30. If the player doesn’t meet the game objectives by then, a game over screen will appear. Is this possible in PlayCanvas? Or do I need to stick with a traditional timer?

Hi @CHLOE_GIANNE!

A while ago, I made a timer.

To make it act like a clock, you probably just need to change the starting values and tweak it a bit.