Hi, I am working on a project in which I need a method to change a dynamic rigid body’s gravity magnitude during runtime through script.
Basically I would like to know if there is some way to implement this:
this.entity.scene.gravity = (chosen value)
If anybody knows how to do this, I would love to know. Thank you for your help.
dave
#2
The gravity property is on the rigidbody system object. To change it do this:
app.systems.rigidbody.setGravity(0,0,0);
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Thank you very much! Is there a way to get the value of the Gravity property as well?
Perhaps something like:
app.system.rigidbody.getGravity ?
Thank you
dave
#4
Hmm, currently no way to get the current gravity easily. Though, of course, if you were the one to set it, then you know what it is. 
hey,
are static rigid bodies affected by gravity changes?
(It seems like there is no effect on them)
Gravity only affects dynamic objects.
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