How to adjust skyboxMip?


I want set skyBoxMip a little but as you may know, mip only receive 0, 1, 2, 3, 4

I think Number 1 is too strong. so I want do like following code = 0.3

Is that feature possible or any idea?


Hi @velbi,

Sadly I don’t think that’s possible. Mipmaps are indexes (0,1,2 etc) that target scaled down versions of a texture, which are generated automatically by WebGL.

Check this thread for some code on where this value is used, maybe something in there can help you get your desired effect in another way:

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