@yaustar Hello! I hope everything is well with you. Im using the new screenshot tutorial and trying to replicate the display screenshot on plane feature of your old project.
Did pretty much the same as your project and pass a material to the screenshot. but I cant manage to display anything to the plane.
I wonder if you can give me a hand with that please? I see that the render to texture tutorial use layer to link the buffer to. not too sure what is the best way to go.
You should be able to add the the colorTexture to the material and use that in the world. You have to be careful about not having that material be captured in the screenshot because it will thrown an error that it’s trying to capture a texture to render on itself: