he … atm i’m releasing a series of captures from a VR experience i made in unity a few years ago :
i was thinking about porting the whole thing to playcanvas (it’s 9 scenes similar to the two you can find on youtube). the only thing i’d need to make this happen is a fresnel shader (could also work with decent matcap though) … did some test with cubemaps and cranking up specular/gloss but wasn’t satisfied with the results. so if there is anyone able to help me i’d go through the whole process rebuilding the whole experience in PC …
.k