Hello.
I would like to use the normal and diffuse values from the camera view in a script. Is it possible to get those information as separate buffers for that purpose?
Hello.
I would like to use the normal and diffuse values from the camera view in a script. Is it possible to get those information as separate buffers for that purpose?
You could set up a separate camera (that matches the main camera), that renders to a texture, and get it to render normal and similar.
It’d be something similar to this example: PlayCanvas Examples
See the Mode
drop down control - you can pick a world normal and albedo.
Thanks.
Hmmm, I have seen this exsample a few times, but honestly, I don’t know how to utilize it in the editor.
I have done the method of using a render target from another camera. If so, do I need to use custom shaders to show only normals and diffuse?
you need to call something like this
entity.camera.setShaderPass(pc.SHADERPASS_WORLDNORMAL);
to render world normals by the camera.
See more here: CameraComponent | PlayCanvas API Reference
So if you’re happy with what this can render, you don’t need a custom shader. It can render world normals and albedo (diffuse), so that’s what you need I think.
Thanks!
I think I can do what I want with that code.