Hi @Aldo_Rene_Zang and welcome,
Are you executing that on a WebGL1 or 2 context? On WebGL2 the extension is always available, just needs enabling.
Check this forum post: Accessing un-interpolated face normals? - #2 by dave
Hi @Aldo_Rene_Zang and welcome,
Are you executing that on a WebGL1 or 2 context? On WebGL2 the extension is always available, just needs enabling.
Check this forum post: Accessing un-interpolated face normals? - #2 by dave