Hi guys, I’m new to PlayCanvas and I felt a few somethings.
I work with Unity but cause of WebGL reasons I found out PlayCanvas is ideal for it.
But differently from what I’ve already done in Unity (before I notice that its WebGL doens’t run in mobile) I tried to replicate the work in PlayCanvas and I saw that I can’t access the children of my FBX to attach scripts individually… and a few other things that I do in Unity, is it a limitation? The engine doesn’t open/show the children hierachy, it deals with the FBX as a whole object… the problem is I’ll have about 70 children to interact which is a set of objects the user can select, just like a world map and its countries.
As I said I already done it in Unity and I’m trying to “replicate” in PlayCanvas but I’m having troubles, here I had to export each of the 19 countries to attach the script, and it still have undesired results (btw, I’m not used to javascript, but to C#):
The game I’m intended to dev is like The Risk, here is a reference:
PlayCanvas is powered enough for me to create something like The Risk with turns, hold selected countries to act (country attack from → to), define a set of items…
I have a limited time to build the game and I need to know if I can believe in PlayCanvas or I’ll find limitations like “I can’t access children of a FBX” a few days later…
Cheers!