How do you use the Emissive control

Hi,
I am trying to create a glowing logo similar to this

https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/MaterialNodes/1_5/

I tried a few things but nothing seemed to work, any tips for getting started?

Emissive on material - means it just ignores lighting.
From screen you probably are looking for Bloom/Glow post-processing effect.

Use built-in scripts in context menu of a camera with script component.

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You could try adding a halo effect like in this tutorial: http://developer.playcanvas.com/en/tutorials/intermediate/light-halos/

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Are there any tricks to use this halo effect on a light “strip” rather than a point entity? With bill boarding I imagine unless you’re using a square, it’s going to look off as soon as you turn the camera. I’m trying to see if I can get something close without using bloom post-processing. I’m considering scaling (with 9-slicing) the bloom entity based on the camera angle since I’m just working with a simple model viewer.

Update: Got it somewhat working, but struggling with it when the camera rotates on the X axis. https://playcanvas.com/project/798087/overview/wip-light-strip-halo

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