How do you draw 3D in front of sprite?

I’m using the Sprite class from GitHub for a transparent background that lets some of the background through the image.

I want to draw in front of that sprite (some ships and lasers). How do I draw in front of the sprite?

Do I need to create a plane and plop the transparent bitmap on that? I did that before, and couldn’t get the texture to align up perfectly with the camera (relatively pixel-perfect) like the sprite class seems to do.

Thank you!

These sprites are always rendered above everything else. You can only render other sprites on top of them, no 3d objects. To do what you want you would have to use a 3d plane but like you said it won’t be pixel perfect as it is not rendered in screen space.

Perhaps you can can achieve this with a post effect maybe @Mr_F can help.