I’m using the Sprite class from GitHub for a transparent background that lets some of the background through the image.
I want to draw in front of that sprite (some ships and lasers). How do I draw in front of the sprite?
Do I need to create a plane and plop the transparent bitmap on that? I did that before, and couldn’t get the texture to align up perfectly with the camera (relatively pixel-perfect) like the sprite class seems to do.