How do I implement sever prediction?

I made a 3rd person parcour test with online multiplayer once but the sever itself did very slowly. I think that prediction would fix it.

How do you do that?

Thx in advance

Hi @SayHiToMePls,

There isn’t a generic prediction method that fits all games. But there is plenty of material on the subject online that can help you find and decide a solution that fits your game.

Search for interpolation and extrapolation in networked games online.