I’ve probably a dumb question but I’d like to know how the cube maps of the demos were generated:
Were they generated Off-Engine and then imported, or generated inside PlayCanvas?
In Unity normally you could add a Reflection Probe, bake it and then extract the Cube Maps.
Pretty Sure that the Cube Maps in those 2 projects were generated Off-Engine.
Reflection Probes are still a feature that is to be added and in the works , I am pretty sure.
Correct, this would have been done off-engine.
We’re busy workig on building blocks to get this to a lot better stage. The first part is this, which is almost ready: https://github.com/playcanvas/engine/pull/2523
Thanks for the answers guys, and for the quick response