I’m working on a racing game right now and I’m almost done but I have a little bit of a problem here and I think the car is spinning around and its parent the next camera is not spinning with the car
Hi @dsl188199 and welcome,
There isn’t any method or property to lock an entity from moving when its parent entity moves.
I see two ways to do this:
- If it doesn’t break your hierarchy then change the entity parent while it remains locked:
myEntity.reparent(this.app.root);
- Override the position per frame to the locked one (this will work for rotation and scale in the same manner):
MyScript.prototype.update = function(){
myEntity.setPosition(lockedPosVec);
};
I am really sorry for replying to you so late. I have already done it. I have achieved the same result in another way
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