How do I create a single Texture from WebGLTexture?

        let pcTexture = new Texture(app.graphicsDevice, {
            name: "Texture",
            format: PIXELFORMAT_R8_G8_B8_A8,
            ...
            mipmaps: false,
        });

        app.graphicsDevice.initializeTexture(pcTexture);
        pcTexture._glTexture = this.cacheWebGLTexture

I want create texture from webglTexture (this.cacheWebGLTexture), but not work.

I think you’re on the right path … but I’m not sure what is missing.

Is there a way to avoid doing this? What are you trying to do?