I have fbx file with planes and sphere
a mesh of planes (with yellow color) on sphere
I want to know the position of the plane that are clicked by the users ( with raycast )
for example, i have 3 planes, and the user clicked on first plane, i want to know the position of that plane
For that you will need to get access to the vertices (positions) of the entity model, and convert them to world positions. You can use the Mesh API for that: