Hi,
how do I create objects that either cast baked or real-time shadows without using too many light sources?
Thanks in advance
Hi,
how do I create objects that either cast baked or real-time shadows without using too many light sources?
Thanks in advance
Hi @SayHiToMePls and welcome,
A single light source can affect both lightmapped and non lightmapped models, just enable the respected flags:
Then you can control on a per model base how each objects is rendered:
But why aren’t there any shadows?
Right, can you provide a sample project link to troubleshoot that?
Unfortunately, I don’t have one. This one is just like theoratically
And how can I only use one light source (directional light) to have like 2 cubes where one moves around and hence has real-time shadow and a static cube that just needs a lightmap?
Check the screengrabs I’ve sent above:
The best way to learn how to do this, just create an empty project and play with the settings yourself.
I still don’t get it nailed. Could you give me an example project, please?