How can I make the custom shader stop?

This would be the direction I would go in if you want to use the Standard material. Chances are that you need a dummy texture on the opacity map on the material as it’s the opacity chunk that is giving the error.

Not sure what you are asking here but you can use the old shader with an added parameter to control the overall opacity and change the blendtype of the Basic Material.

I’ve modified my project to allow for this: https://playcanvas.com/project/990841/overview/custom-shader-chunks

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