How can I make simple Lambert shader?

I like to make simple Lambert shader in playcanvas but I don’t know how can I do that:

@yaustar can you help me to Implement this shader?
I couldn’t find this example in documention
http://www.learnopengles.com/tag/lambertian-reflectance/

Do we have a similar type of this in PlayCanvas?
https://threejs.org/docs/#api/en/materials/MeshLambertMaterial

Hi @iso74,

I think not, you can’t get that automatically with the current material. You will have to either create a shader from scratch (posting an example link below) or override a number of shader chunks on the default PBR material:

https://developer.playcanvas.com/en/tutorials/custom-shaders/