Hello everyone,
I’m experiencing an aliasing issue that’s affecting rendering. While the results are generally good, I’m looking for advice on how to prevent this aliasing in the image shown.
Hello everyone,
I’m experiencing an aliasing issue that’s affecting rendering. While the results are generally good, I’m looking for advice on how to prevent this aliasing in the image shown.
and yea… It has been a while ever since i have been on playcanvas
What antialias mode are you using? Playcanvas supports msaa or TAA. (I have an implementation of smaa too that I need to merge upstream)
theres no anti-aliasing.
trying to make it extremely optimized
I think you need some LOD solution where multiple cubes get merged together in the distance, to avoid the issues like this.
I try to avoid using LOD to preserve detail, but there might be a shader that can help with this issue. If you want, you can take a look at the project here: Voxel engine
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