Hi, I want to hit the model to other model but its position is not set accordingly. Your help would be highly appreciated
Hi @HasnainX,
I imagine this will be an animated/ skinned model?
In any case what usually most games do is represent the player body with a number of colliders or even a compound body. You can for example a sphere for the head, a capsule for the main body, cylinders for the arms etc
This way you can approximate relatively with precision the body shape and get collision results eg the position of a hit on the body.
Thanks and how can we access a compound body because this model is basically loaded with URL
Basically you need to add a collision and rigid body component to the entity that will hold that model.
Check the manual on how physics work:
https://developer.playcanvas.com/en/user-manual/physics/physics-basics/
And here is an example on how to set a compound collider in code: