Is there a way to hide layers in the editor viewport? They’re wonderfully useful for separating concerns in the game, e.g. putting a HUD on a completely separate layer, so I’d like to use them as quick context switches in the editor too, e.g. “hide (and avoid picking conflicts with) everything but this layer of stuff.”
Actually no, there isn’t a way right now. But I can see this being quite useful to have.
You can add a feature request in the editor repo, I don’t think there is one registered there for something like this: Issues · playcanvas/editor · GitHub