Hi folks, new here and to PlayCanvas. I’m currently testing out it’s capabilities and wanted some advice on how to implement a certain feature.
My game requires a hex tile map, treated as a sort of UI layer to appear over the game world. It therefore needs to be in the game world space, rather than screen space. I need to be able to toggle it’s visibility also.
So is the way forward via mesh generation to build the hex grid in word space? Would styling the look of the thing be done via shaders? Or is there a simpler approach I’m missing.
On an unrelated note, I think I’d read in some forum post that we can use html/css (for UI probs) - is that so?
Thanks for your help