Help with dialogue

Help with dialogue, i got some code for dialogue and it will only show the old code,

heres the link
https://playcanvas.com/project/1136429/overview/blank-project

you initialized the silly script two times, remove all the code from sillyScript and add this

var SillyScript = pc.createScript('sillyScript');

// initialize code called once per entity
SillyScript.prototype.initialize = function() {
    // Get the rigid body component
    this.rigidBody = this.entity.rigidbody;
};

// update code called every frame
SillyScript.prototype.update = function(dt) {
    // Use forces to move the entity based on keyboard input
    var force = new pc.Vec3();
    
    if (this.app.keyboard.isPressed(pc.KEY_W)) {
        force.y += 1;
    }
    if (this.app.keyboard.isPressed(pc.KEY_S)) {
        force.y -= 1;
    }
    if (this.app.keyboard.isPressed(pc.KEY_A)) {
        force.x -= 1;
    }
    if (this.app.keyboard.isPressed(pc.KEY_D)) {
        force.x += 1;
    }

    // Normalize the force vector to ensure consistent movement speed
    force.normalize().scale(10); // Adjust the scale factor to control movement speed
    
    // Apply the force to the rigid body
    this.rigidBody.applyForce(force);

    // Set the sprite animation based on the input
    if (force.lengthSq() > 1) {
        this.entity.sprite.play("sillyMoving");
    } else {
        this.entity.sprite.play("sillyIdle");
    }
};

hello, this is a new account, and it doesn’t let me move,
im not sure how to fix it

so, i was making dialogue and i put in this code

var SillyScript = pc.createScript('sillyScript');

// initialize code called once per entity
SillyScript.prototype.initialize = function() {
    // Get the rigid body component
    this.rigidBody = this.entity.rigidbody;
};

// update code called every frame
SillyScript.prototype.update = function(dt) {
    // Use forces to move the entity based on keyboard input
    var force = new pc.Vec3();
    
    if (this.app.keyboard.isPressed(pc.KEY_W)) {
        force.y += 1;
    }
    if (this.app.keyboard.isPressed(pc.KEY_S)) {
        force.y -= 1;
    }
    if (this.app.keyboard.isPressed(pc.KEY_A)) {
        force.x -= 1;
    }
    if (this.app.keyboard.isPressed(pc.KEY_D)) {
        force.x += 1;
    }

    // Normalize the force vector to ensure consistent movement speed
    force.normalize().scale(10); // Adjust the scale factor to control movement speed
    
    // Apply the force to the rigid body
    this.rigidBody.applyForce(force);

    // Set the sprite animation based on the input
    if (force.lengthSq() > 1) {
        this.entity.sprite.play("sillyMoving");
    } else {
        this.entity.sprite.play("sillyIdle");
    }
};

for movement, it is not the old code and i can not move, please help

https://playcanvas.com/project/1136429/overview/blank-project