Help Spawning Grass

I’ve been wanting to add grass foliage for the longest time though I haven’t stumbled across any decent examples. I tried my best to follow this thread as much as possible.

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Below is the progress of my grass implementation, fairly basic with billboards for camera follow:

I’m using the Procedural Levels example to spawn the grass entities.

The problem is trying to instantiate more than 100x100 tiles so the entire terrain is covered.

Screen Shot 2021-11-24 at 1.31.33 PM

Project Hierarchy:

Screen Shot 2021-11-24 at 1.31.17 PM

I even attempted Batch Groups yet the project still struggles to load when the tiling is more than 100x100. The grass instancing will be restricted based on a device’s performance.

Is there a more efficient way to cover the entire Terrrain plane with grass entities?

The transparency is what usually kills it.

I would model the blades of grass so it’s a mesh rather than a texture and use hardware instances instead.

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Okay, I’ll try this out

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