Help Spawning Grass

I’ve been wanting to add grass foliage for the longest time though I haven’t stumbled across any decent examples. I tried my best to follow this thread as much as possible.

Click to Open in Editor

Below is the progress of my grass implementation, fairly basic with billboards for camera follow:

I’m using the Procedural Levels example to spawn the grass entities.

The problem is trying to instantiate more than 100x100 tiles so the entire terrain is covered.

Screen Shot 2021-11-24 at 1.31.33 PM

Project Hierarchy:

Screen Shot 2021-11-24 at 1.31.17 PM

I even attempted Batch Groups yet the project still struggles to load when the tiling is more than 100x100. The grass instancing will be restricted based on a device’s performance.

Is there a more efficient way to cover the entire Terrrain plane with grass entities?

The transparency is what usually kills it.

I would model the blades of grass so it’s a mesh rather than a texture and use hardware instances instead.

1 Like

Okay, I’ll try this out