hello, For my current project, I want to make it so that the main character has to walk a certain distance from the center of the screen before the camera starts moving, but every time the camera updates the position it makes a vibrating effect on Qiste. but as usual, like when pushing Qiste against the wall(which while walking causes Qiste to vibrate) the dash ability for some reason does not look blurry
(Note: the GIF d=is running at a much lower FPS, so it doesn’t look like what it does in the game, it is more fuzzy in the actual game)
What do I use to make the camera move smoothly every time it is supposed to, in the scene where I added the camera that does that, I have another camera that is locked to Qiste, and it moves smoothly, but there is not a dead zone, it moves when Qiste moves, can anyone tell me what I am doing wrong?
Link to the script in question: PlayCanvas | HTML5 Game Engine
Link to the scene with script implemented: PlayCanvas | HTML5 Game Engine
(Note: I am also planning on doing a screen lock script, the dead zone script is also gonna help shift the camera when it is needed for the camera to be locked at the edges of a room or something like that.)