Headlight flares behind glass - problem

Edit: so i figured out that the alpha of the headlights must be set on Screen! that fixed it.


I got this miner problem.

when rotating the camera the lightflares go behind the glazy headlights instead of being infront.
The bad thing is, im not good at coding, but i want to fix this.

hope someone can help me with it.


Try playing with Depth Write/Test in “Other” section of a material and headlight glass, as well as switching between different blending modes, such as Premultiplied Alpha, or some others.

Hello, how did you solve this problem, I encountered the same problem

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