Edit: so i figured out that the alpha of the headlights must be set on Screen! that fixed it.
I got this miner problem.
when rotating the camera the lightflares go behind the glazy headlights instead of being infront.
The bad thing is, im not good at coding, but i want to fix this.
hope someone can help me with it.
Try playing with Depth Write/Test in “Other” section of a material and headlight glass, as well as switching between different blending modes, such as Premultiplied Alpha, or some others.
Hello, how did you solve this problem, I encountered the same problem
Hello! Your file interaction is very good. Would you like to share your files for learning or spend money to buy your files