Headless implementation examples?


I was curious to know if anyone would have the steps to run a playcanvas build on a node.js server running as headless?

Any feedback would be greatly appreciated :slight_smile:


Hi @d-coder,

Check the following project: GitHub - meta-space-org/playnetwork: Multiplayer server for writing your PlayCanvas based project with authoritative logic, running PlayCanvas engine on the back-end.

1 Like

Thanks @Leonidas.

I did look into PlayNetwork, and it is well made. I’m somewhat trying to see if there’s an easier way to run headless simply by using the settings.js file provided by the editor build. Trying to see if there’s any example layout around which could provide more details with parsing config.json also.