Does PlayCanvasEngine and GLB model support the pre-set hard links between model elements? For example car doors hinges which will hold car doors hardly linked to car chassis?
And is it possible to use some “real physics” when user will touch the car door and door will not fly because of hard link to chassis and will not fall inside car because there will no enough space, thus door will only moves-opens to external side of the car and close back?
There isn’t official support for constraints in a PlayCanvas component, but the underlying physics engine supports them. So you can write some code to get access to that, here you go an example I am aware of:
If so, you don’t need physics for this. This can be an animation in the model or as long as the pivot of the mesh instance is in the right place, rotation on the mesh instance.