Hello! been having a great experience with playcanvas thus far, and have managed to get some nice work done on a few games.
I’ve just recently tried the games on mobile (iPhone 5c, iOS 8.3, Safari) and see that they don’t work- they basically just stop dead after appearing to render maybe 1 frame with the camera in a bizarre location. I don’t see any errors in the console, so I’m not sure about the issue.
In general at this point I’m just looking for some guidelines for mobile development - besides using touches and swipes, where can I find out about optimizations, orientation changes or forcing a specific orientation, and any other pitfalls that may come up- for example how does playcanvas determine the width/height of the canvas on a mobile device? While checking the games on the ‘explore’ page I notice that only about 50% work, so I realize mobile-first is not a primary strategy for development, but my games need to work reasonably well in mobile browsers.
It seems my plan now will be to start from a clean scene and build it up, checking how it does on mobile with each iteration to see if I can find the issue. Thanks in advance for any help!