When I bring in a splat from scaniverse I get z sorting issues, you will notice when you rotate cam(i apologise for the splat of dirty laundry but its the one that really showed the issue!)-
https://playcanvas.com/project/1273896/overview/splat-test
When you rotate the cam it flickers. This is because scaniverse makes a big sphere of splats very far away from cam, I can crop this out in supersplat and it fixes the issue. I dont want to have to do this as a manual process or using external tools, I want to fix this problem in playcanvas
-Are there render settings that could fix this issue? i thought adjusting clipping planes on the camera might fix it but it doesnt seem to.
-Is there a way to adjust/cull the point cloud at runtime? looking through the api reference i dont think its possible but i could be wrong.