Gsplat hiding messy edges of the model

https://playcanvas.com/project/1286007/overview/blank-project-test-position

What is the best way to hide the scrappy edges on a ply gsplat model? Can I do it with an alpha channellel texture on a 3D entity in Playcanvas. I can’t remove them in Supersplat without destroying the model so I was thinking of doing itin the Playcanvas enviroment.

Hey @slimbuck, is it possible to customize the splat shader to discard fragments beyond, say, a radius from the origin? I’m wondering whether that might provide a better visual than the typical spiky mass of splats at the edges of scenes.

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opps deleted the wrong post