I need to make many grids of hundreds of identical meshes (chairs in an arena). They’re basically static and barely need any scripting or interaction (just a collision component, at most, but I could fake that with an invisible box).
In other platforms, this turns to a big performance hit and usually takes some kung fu around GPU instancing.
What’s the best way in playcanvas? I see there’s a batch system - didn’t find an example for that yet. I’ve messed with cloning, but I thought that made heavyweight objects.
I can make the grid/objects externally and bring in blocks or create in a script - whatever is best. I guess ideal would be to make the grid in playcanvas with a bounding box, but performance is more important than convenience (would like to support WebVR).
Bruce