Grass Optimization

I’m trying to render a very large amount of grass, and I’m not sure how to do it in a way that doesn’t completely bog performance. I’m using batching and frustum culling, but adding more grass ruins the game. Does anyone have any useful suggestions? I have also tried disabling patches at a specific distance from the player. Thanks!

Hi @RumaiIndustries,

Here is a helpful thread on the topic that contains some insight: How to make grass - #2 by Leonidas

Hello @Leonidas !

I looked at the thread, and a couple things came to mind.
First, I have used code to generate the grass, but doing so makes it difficult to add the grass precisely where I want. The object painting and saving the layout to a .json is a good idea, but I’m no expert at doing that. I have also found that adding the entities in the editor is completely out of question.
That only leaves me with the GPU instancing.
I’ll give it a shot, but I don’t know if I’m advanced enough to complete it. If you have any other suggestions, please tell me!

Thanks for helping!