I recently optimized my GLB file, successfully reducing its size from ~25MB to 3MB. However, when I upload this 3MB GLB file to the PlayCanvas Editor, the file size inflates to 26MB. Previously, I used BabylonJS with the same model, and the network panel showed the desired 3MB size.
Has anyone else experienced this issue? What steps can I take to ensure that the imported file size remains close to 3MB in PlayCanvas?