I don’t know why, but It seems like when using glb as collision is much slower than using fbx.
when using really heavy collision model that has lots of vertice with one mesh instance, it took almost a 2 minute to load (I started timer a bit late)
Considering your loading times, even if it will load faster, the simulation won’t be great. It seems to be too high poly, which doesn’t work great in physics engines. You want to have a different model for physics, which is much more simplified.
Thanks, but this was for testing which file format is more appropriate for loading. And I also found out if mesh instances are more seperated, loading time decreases but fps drops, and if mesh instaces are more integrated, loading time increases but fps seems to stabilize. Do anyone know why this is happening?