mr-jose
October 22, 2020, 1:15pm
#1
Hi,
It appears using the Convert to GLB model import setting drops the second UV channel, UV1. I have tested this with multiple FBX versions from 3ds max, 2016 through to 2020, all have the same result. Switching back to JSON works fine and the second UV is imported correctly.
I am assuming this is not the expected behaviour?
Many thanks,
Jose
yaustar
October 22, 2020, 1:21pm
#2
It is not, we have a ticket open for this and will be looking at fixing this as soon as we can.
mr-jose
October 22, 2020, 1:24pm
#3
Okay cool. Thanks for the prompt response.
Hey @yaustar , is this still an open issue on github?
I don’t see this issue on github … and so I created it
opened 05:30PM - 30 Nov 20 UTC
see more on the forum: https://forum.playcanvas.com/t/glb-drops-uv1-from-3ds-max-fbx-export/15415
area: graphics
bug
I’d appreciate some fbx files with uv1 to test if somebody have some that can be shared. Thanks!
yaustar
November 30, 2020, 5:38pm
#6
It was on an internal issue tracker
2 Likes
mr-jose
October 26, 2021, 2:55pm
#7
Hi,
Has this been looked at yet? I am still facing the issue with GLB models.
Thanks,
Jose
yaustar
October 26, 2021, 3:57pm
#8
If you are still facing issues, can you please follow up on the original project and share the FBX if possible please? https://github.com/playcanvas/editor/issues/220
mr-jose
October 26, 2021, 4:03pm
#9
Which project exactly? And share FBX here or some other method? Please do note this happens with each new project I create.
yaustar
October 26, 2021, 4:49pm
#10
Sorry, I meant ‘ticket’ not ‘project’ If you can upload/share the FBX there, the team can take a look when they can.
opened 08:09PM - 13 Nov 20 UTC
closed 06:24PM - 04 Feb 21 UTC
bug
area: asset import
After importing an FBX with generated UV1 and having a project setting that conv… erts to GLB, the Editor says that the UV1 is missing on the GLB asset. However, baking a lightmap works, so the engine is actually using the channel.
Auto-baking is not working, though, since it complains of the missing channel.
mr-jose
October 27, 2021, 8:23am
#11
That has been done.
Considering this is essentially a broken feature in the editor, is has been going on for over a year and it renders lightmapping essentially inoperable with GLB models, I expect it to be resolved promptly.
Thanks
1 Like