I know this topic has been discussed many times but I am surprised the GLB workflow is still not fully integrated. Working for mobile experiences there are no way around it; we must work with GLB and yet there are still no way to import a GLB directly to playcanvas. I don’t mind the FBX → GLB conversion but the problem is:
1: there are no options to enable DRACO compression
2: sometimes the converted GLB file is bigger than the source FBX
I just wonder if GLB workflow is still under development and there is hope to see better tools one day to work with GLB or if our only option is to use FBX to set material and textures in the editor and create a script to just replace the FBX (or converted GLB) with our compressed GLB and just copy the materials properties onto it.
Once again I cannot imagine not working with GLB especially when developing mobile experiences, any help or info on the matter would greatly be appreciated!