So i am working on a playcanvas project where i am using Blippar for image tracking and spawning a cube on top of it.
To that cube i have attached a glass material, in editor the cube is visible clearly
No, its not visible without blippar either.
i am getting this error
“Shader [Shader Id 4 standard] requires texture sampler [uSceneColorMap] which has not been set, while rendering [Pass:RenderAction 0-6 Cam: Camera | Camera | World | Box]”
Some material properties require extra captures of what has been rendered before (glass that has refraction for example)
Color grab captures what has been rendered to the color buffer and depth is for the depth buffer. In your case, it looks like you only need color grab for your glass.