So i am working on a playcanvas project where i am using Blippar for image tracking and spawning a cube on top of it.
To that cube i have attached a glass material, in editor the cube is visible clearly
No, its not visible without blippar either.
i am getting this error
“Shader [Shader Id 4 standard] requires texture sampler [uSceneColorMap] which has not been set, while rendering [Pass:RenderAction 0-6 Cam: Camera | Camera | World | Box]”