Hi all,
Slightly confusing title, but the concept is simple, and probably best explained with an image:
What I’m looking for is to find the blue entity’s localposition in the red entity’s localspace. In this case, if it were a function, I’d want to find the blue entity’s location, and the ideal return coordinates would be (100, -100).
In Unity, I could achieve this via
redEntity.transform.InverseTransformPoint(blueEntity.parent.TransformPoint(blueEntity.localPosition));
But due to some changes in hierarchy, it doesn’t perfectly translate, even if I knew which functions I should be using.
I’ve explored somewhat with getWorldTransform()
, getLocalTransform()
, invert()
, and transformPoint()
, but none of them seem to get me toward what I’m looking for.
Any assistance would be appreciated, thanks.