Hi, I’m using the anim events to make camera shakes and other things. Setting up events on the glb animation asset in the editor works great, but it would be nice if events could be loaded directly from fbx (by some convention). Would that be possible?
FYI: According to the anim event manual, event time is in normalized time. I think this should say seconds. Another minor thing is that there are no tooltips on these properties in the editor.
It certainly possible. GLB format does not allow events for the animations to be stored in it:
But when we import fbx, we generate additional data we then use to for example construct a template with the hierarchy. We could store events there and propagate them to the right place inside the Editor.
Feel free to create an issue here and link to this thread as well: https://github.com/playcanvas/editor/issues