Frustum culling not working correctly on Quest 3

The video is a capture of the right eye. On the edge of the screen I can see objects popping in and out before they are actually off screen.
Left eye works as expected.

When testing the same scene on a Quest 2 the frustum culling works as expected.

Interesting. Is there a way to reproduce this without Quest 3 device? Any emulator or similar?

A quick google search resulted in this:

Which seems to be an official emulator from Meta.
There is also a commit 3 weeks ago, which seems to have added Quest 3 support.

Never used it tho.

Update: Also happens with the Oculus Rift