Ok well while i work on my scene changing menu i want a menu to be plausible for any dev in need. So i was wondering is there a way to switch from screen to game (Like keepy Uppy but to fps character) from the menu button to the fps camera. I was thinking i could call the FP camera after clicking play… But im not sure how i am to do this exactly… If someone could help me switch from Menu camera to Player camera after click play let me know.
UPDATE: Ok so basically ive got my screen set up but having 2 screens set up breaks the game completely so for now i have the menu camera turned off until someone sends some feedback or i come up with a script that disables the fps camera then calls it back when u click play. https://playcanvas.com/editor/scene/722434
Yes i seen that example but its time based and i don’t understand where the scene is being disabled im working on destroying the scene when the other loads…
I have it all correct but it isnt working no errors no problems everything is 202020 But it still follows into the new scene…
Im thinking of switching the code to to disable the previous scene but im not sure to disable a scene but i can disable various assets… So if i disable one asset at a time would that be fine?
EDIT: Also here is another example of what i mean by disabling them one by one (Which isnt working either)