Framebuffer picking not working with glb enitities

basically, when i dynamically create an entity from a GLB, I am unable to find it with the framebuffer picker:

Here is the example where you can use F12 to see that the selected.length is zero when you click one of the objects:
https://playcanvas.com/project/1177065/overview/glb

This was a bug on my app but when i made the example project it also didnt work on regular entities so it looked like my bug report was valid when it wasn’t. no problem.

may close this one out. problem was the child entity was firing in the event and i didnt recognize it because i was looking for the parent element. =]