I have created a very basic AnimStateGraph with just 3 states (Idle, Run and Die as you can see at the screenshot below) and some transitions.
Everything works fine so far, but I’ve noticed that “die” state animation is looped in any case, no matter if the “loop” checkbox is checked or not.
Am I doing it wrong? Or it’s an Anim system bug?
UPD: looks like a bug for me. All the states are ignoring their “loop” properties and behave as it’s set to true.