Fix pivot point and animation

Hello. I import fbx animation (car follow a path) and pivot point of entity is standing in one place and not moving. My animation follow a path and I want pivot point moving path too or maybe camera following this path. I create camera as children entity but it standing in one place as a pivot point of the entity. How can I do that? :see_no_evil:

Hi @11118,

Try searching the forums for: "entity follow animation"

You will find several answers on how to do that, mainly by parenting your entity to one of the animation’s bones.

P.S. Avoid creating new threads for the same question.