Curious if anyone has ever had an issue like this. My master branch is working perfectly and referencing all of my textures correctly. Whenever I make a checkpoint and branch it though, some (not all) textures lose their source. They still have their name, size, and settings correct. They just no longer have the image data. Anyone ever seen this? I’ve tried making multiple checkpoints and branching off those and I get the same errors. Looks like some scripts are having the same issue as well. Here is what it looks like in editor:
This is the first branch ive created on this project but every branch I have created since has had the issue on the same files. I have tried to create branches recently on different playcanvas apps with no issues so it seems to be only this project.
That fixed it. What do you make of that? Very odd. Does PlayCanvas pull anything off your local machine while you are using the editor? I’ve moved/deleted a lot of those files could that have corrupted it?
Also on your end on the original build… Is the master fine and the other branch broken?
Thanks. I’d rather not lose all my checkpoints by forking and moving on with a new build because I’ll be using this app for awhile, but if it ends up being impossible to resolve I think forking will be okay.
Okay I will do that. I don’t know if this data point is relevant but it could have been that one set of changes in a check point got corrupted and then messed up subsequent checkpoints. If I navigate to the “creating front card” check point on August 18th on master and try to view the changes, I get an internal server error.