Hi there, I have a several question regarding public made examples, first of is the mesh generation:
- Which part of the code is responsible for a base ‘bump’ or in other words: extrusion on y axis/height?
The second question is regarding texture animation
- The example makes it look like it is moving to some direction, how can I achieve spot-moving effect so it looks like it is moving, but you can’t tell its going to any direction at all, similar effect using shader:
Thanks in advice